Working on Sequence World at Goliath Digital was an incredibly rewarding experience and a fascinating introduction to the world of mobile gaming.
I immersed myself in mobile game UX, spending countless hours exploring casual and hybrid-casual games, researching industry trends, and learning what makes these experiences so engaging.
Beyond the design work itself, I had the opportunity to collaborate with a fantastic team of designers, product specialists, and developers, while gaining insight into the world of an internationally established games and toys company.
I also had the chance to contribute to another game project, which I unfortunately can't showcase here due to an NDA.
These months were filled with learning, creative challenges, and inspiring people. Although this chapter ended sooner than I had hoped, it remains one of the most exciting and valuable experiences in my design journey.